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Teacher Tips: Invention Convention PDF Print

2007 Invention Convention

Teacher Tips and Ideas

 

 

Below you will find some information that might help keep your students interested in the invention process, now that ‘Dr. Pepper’ has turned on their inventive brains.

 

You may want to talk with kids about what an invention is, and why people create inventions. You can explain to students that almost everything they see that is man-made was at some point created for the first time. Most of these items are created to make someone’s job or life a little easier. Inventions that make life more difficult are usually ignored or tend not to work.

 

Another idea is to place a random assortment of objects on the table, and have students identify what problems needed to be solved in order to create those items.

Ball point pen:            created because someone was sick of having to dip their quill in ink, or refill a fountain pen.

Staple remover:         someone was sick of using a knife or other sharp object to remove staples, or maybe had been hurt trying to remove the staples.

Mechanical pencil:     a person thought of a better way to keep a writing utensil sharp, which would save time from having to sharpen the pencil again and again.

Velcro strips:              someone wanted a material that could be reused to fasten items together.

Spork:             fast food restaurants wanted a utensil that was universally useable, saving production costs.

 

You might try having a brainstorming session with the kids, trying to find problems at home or at school that need to be solved. List them on the board, and allow time for students to think about how to solve those problems.

1.                 Maybe you are tired of having to wipe down the art table in your room every time you do a project.

2.                 You have a large amount of used 2 liter bottles, but no purpose for them…

3.                 You have a window you would like to open in your classroom, but it is too high to easily reach.

4.                 You are constantly misplacing important items.

 

The point for this activity is that the more problems that you can generate with your students, the more likely students will be to generate their own problems, and then solutions to those problems.

 

 

 

 

Definition of invention:

Invention ... means the process of devising and producing by independent investigation, experimentation, and mental activity something which is useful and which was not previously known or existing. An invention involves such high order of mental activity that the inventor is usually acclaimed even if the invention is not a commercial success. Often inventions are put into use after they become public property.

 

 

Websites:

http://www.bkfk.com/

            A site devoted to helping kids learn how to invent, and how to market their ideas to others.

http://www.bkfk.com/kids/process_start.asp

            Part of the above site, with specific instructions on how to get started.

http://www.education-world.com/a_lesson/lesson240.shtml

            A great site with lesson plans for teachers to help get kids started.

http://www.inventiondb.com/

            Learn about what other inventors are making as we speak, through their blogs and pictures.

http://www.invent.org/

            The hall of fame site for inventors. Also includes info on contests.

http://www.invent.org/hall_of_fame/1_1_2_listing_inventor.asp?vAlpha=

            List of inventors in the hall of fame.

http://invention.smithsonian.org/centerpieces/ilives/womeninventors.html

            A list of famous female inventors.

 

 

 

Invention - Year of Invention

Inventor

Air Conditioning 1902

Willis Carrier

Apple Lisa Computer 1983

Apple

Atomic Bomb 1945

J. Robert Oppenheimer leading the Manhattan Project team.

Ball-Point Pen 1938

Ladislo Biro

Bra 1913

Mary Phelps Jacob

Mobile/Cellular Phones 1947/1979

Multi

Modern Computers 1936 - present

Multi

Computer Game 1962

MIT 
Steve Russell

Computer Mouse 1964

Douglas Engelbart

DRAM 1970

Intel

Drive-In Movie Theater 1933

Richard M. Hollingshead

Electric Chair 1888

Thomas Edison

Ethernet 1973

Xerox 
Robert Metcalfe

Fiber Optics 1854 - 1970

Maurer, Keck, Schultz 
Multi - Tyndall, Bell, Wheeler

"Floppy" Disk 1971

IBM 
Alan Shugart

Fortran 1954

John Backus 
IBM

Fountain Pen 1884

Lewis Edson Waterman 
Multi

Frisbee® 1948

Walter Frederick Morrison 
Warren Franscioni

Geodesic Dome 1954

Richard Buckminster Fuller

Hydrogen Fuel Cells 1839

Sir William Robert Grove

Guillotine 1307 - 1789

Multi

Integrated Circuit 1958

Jack Kilby, Robert Noyce

Internet 1969

Multi

Lava Lite® 1962

Craven Walker

MacIntosh Computer 1984

Apple

MDMA 1913

Merck Chemical Company 
Alexander Shulgin

Microprocessor 1971

Intel 
Faggin, Hoff, Mazor

Digital Cellular PCS 1988

Multi

Monopoly 1904 - 1936

Multi

MS-DOS 1981

Microsoft

Neon 1902

Georges Claude

Neoprene 1931

Wallace Hume Carothers 
Dupont Research Team

Network Computing 1973

Robert Metcalf 
Xerox

Nylon 1935

Wallace Hume Carothers 
Dupont Research Team

Orgone Accumulator 1940

Dr William Reich

Peanut Products Approx 1880

George Washington Carver

Prozac® 1988

Eli Lilly Company 
Ray Fuller 
Multi

RAM Chip 1970

Intel 
Multi

Robots 1921 - 1956

Multi

Roller Skates 1700 - 1993

Multi

Seismograph 1880

John Milne

Soft Drinks 1798 - present

Multi

Rubik's Cube 1974

Enro Rubik

Tekno Bubbles 1999

Byron and Melody Swetland

Transistor 1947

Bardeen, Brattain, Shockley

VELCRO® 1948

George de Mestral

Viagra® 1998

Pfizer Pharmaceuticals

PC Windows 1985

Microsoft

Word Processors 1960s to 79

Multi

Writing Instruments 8500 BC -

Multi

Yo-Yo 1929

Multi

Zipper 1851 - 1917

Gideon Sundback 
Whitcomb Judson

 

 

 

 
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